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MATERIAL WORK


-Foliage Object Pivot Normals ( + Fake DFAO )




-Toon Shader (Geometry based toon shading)




-Opacity Custom Depth Culling


-CustomDepth Sharpen Mask ( TAA without ghosting )


-Custom Hair

-Damege Painted


-Moss ( Pixel Depth offset )




-Wind Normal ( World Space )

-World Aligned Gradient ( World Space )



-World Aligned Gradient


-Foliage Z-Up


-Under Water ( P.P Wave & Caustic Decal )


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