MATERIAL WORK

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-Foliage Object Pivot Normals ( + Fake DFAO )

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-Toon Shader (Geometry based toon shading)

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-Opacity Custom Depth Culling

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-CustomDepth Sharpen Mask ( TAA without  ghosting )

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-Custom Hair

-Damege Painted

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-Moss ( Pixel Depth offset )

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-Wind Normal ( World Space )

-World Aligned Gradient ( World Space )

-World Aligned Gradient

-Foliage Z-Up

-Under Water ( P.P Wave & Caustic Decal )

Copyright © 2014 Michael J.Y Chun. All Rights Reserved. 

Contact : chun4422@gmail.com