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MATERIAL WORK
-Foliage Object Pivot Normals ( + Fake DFAO )
-Toon Shader (Geometry based toon shading)
-Opacity Custom Depth Culling
-CustomDepth Sharpen Mask ( TAA without ghosting )
-Custom Hair
-Damege Painted
-Moss ( Pixel Depth offset )
-Wind Normal ( World Space )
-World Aligned Gradient ( World Space )
-World Aligned Gradient
-Foliage Z-Up
-Under Water ( P.P Wave & Caustic Decal )
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