MATERIAL WORK

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-Foliage Object Pivot Normals ( + Fake DFAO )

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-Toon Shader (Geometry based toon shading)

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-Opacity Custom Depth Culling

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-CustomDepth Sharpen Mask ( TAA without  ghosting )

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-Custom Hair

-Damege Painted

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-Moss ( Pixel Depth offset )

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-Wind Normal ( World Space )

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-World Aligned Gradient ( World Space )

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-World Aligned Gradient

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-Foliage Z-Up

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-Under Water ( P.P Wave & Caustic Decal )

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